“The court effectively found that, even though virtual currency isn’t real and is infinite in supply, it still can deserve legal protection in the same way as real world currency,” Jas Purewal, author of Gamer/Law told Develop Online, noting that he believes that the explosion in online gaming and the sales of goods within gaming is leading to case precedents regarding digital currencies.
Hacker Mitchell appears to have significantly shortchanged himself if Zynga valued the stolen currency at $12 million but he only netted $85,870 and had $298,117 in unrealized sales. Why do you suppose the discrepancy was so great? And how might the U.K. legal precedent help future prosecution of social gaming hackers?
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